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I-PLAY, YOU-PLAY

Tuesday 23 November 13:15-14:45 room C1

Description:

Just ask any 12-year old what he likes to do in his spare time, and you'll almost certainly hear the word "Nintendo" or "Playstation". But what makes a box of technology amusing? And, equally important, how will the evolving answers to that question change the way in which we work with technology. How can we use technology in our leisure time? How can we use technology to make our leisure time more enjoyable, with more emphasis on the useful realities?

To provoke insight and debate, the panel will assemble people with a variety of views on technology and play.

John Browing, Editor of Wired magazine will be the moderator. Wired is a leading new technologies magazine. It makes technology fun. It has introduced us to exciting and new products and services. It aims to change the ‘nerdy’ image of technology into something we can enjoy. Whether it is a discussion on a new microprocessor or an insight into a major player, their articles look at the lighter side of things and make reading enjoyable.

The "I Play, You Play" session has, as its core, the use of technology for leisure. In fact, judging by store fronts, one would think that technology is ONLY for leisure, what with the proliferation of computer game titles, games which are many steps beyond the Pacmans or Space Invaders of yesteryear. See the success a game like Tomb Raider has had in structuring today's culture, or that the Star Wars Episode One game was available before the film came out, and you see that leisure is a major part of business today. Combine such a market with the internet and you get multiplayer games, real time and excitement that beat most amusement parks in 'bang for the buck.'

Leisure however is not limited by games. Leisure includes pastimes such as chess, checkers, educational software, hobby related toys (including radio control by software of model aeroplanes and trains), software controlled gadgets and devices and much more. Combine this with the internet and you get short wave radio on the internet (just type in the frequency of that radio station, and you get sound via the computer’s audio port), as well as Internet chat, video phones, web cameras to see what the world looks like and much more.

‘I Play, You Play’ looks at these issues and sees how we use the internet to entertain ourselves in ways previously the domain of science fiction. The session will also have one or two demonstrations, some using virtual reality headsets and live internet demos of deep blue and other surprises.

Speakers:

Moderator: John Browning (US), Wired Magazine

Contact:

Peter Vekinis (Peter.Vekinis@cec.eu.int)

 
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